DISNEY
DISNEY
ROLE
CD
SCOPE
Brand platform, two flights
YEAR
2022-2025
OUTCOME
Grand Prize, 2024 ANA Multicultural Excellence Awards
WE CAME TO PLAY
THE PROBLEM
Black audiences weren't considering Disney Parks. They didn’t feel welcome and didn’t believe "Disney magic" was meant for them. The brand's promise was to be a source of joy and inspiration to ALL the world. But an open invitation, we found, is no invitation at all.
THE PLATFORM
We Came to Play is more than a campaign, it’s a movement. A promise from Disney to commit to dismantling the invisible wall that has historically excluded Black consumers.
It’s an intentional invitation to Black guests to bring their full selves and experience ALL of the magic Disney has to offer.
FLIGHT 01 FILMS (LAUNCH & SUSTAIN)
FLIGHT 01
PHOTOGRAPHY
Our approach to photography is bold, revealing an empowered attitude with a smile in all our guests. Playful and dynamic lensing captures unexpected moments full of Disney magic while framing our subjects heroically, making them seem just a little larger than life.
FLIGHT 01
DESIGN
The campaign comes to life with a striking and unabashed visual style that spotlights our Black guests while also boldly presenting the campaign tagline. The tagline mark is minimalistic and versatile, with multiple variants and orientations. This allows the mark to “play” and interact with our subjects – always prominent but never overpowering as it frames our guests in dynamic compositions.
FLIGHT 01
SOCIAL
Our social campaign is not just native to the platforms but also native to the culture, featuring engaging and shareable content that showcases the countless ways Black guests can show up and show out at the parks. Deeply unserious and full of genuine expression, the executions all work to invite Black families to play.
FLIGHT 02 FILM (RE-LAUNCH)
How do you build on a brand platform that won the Grand Prize at the 2024 ANA Multicultural Excellence Awards? You stay true to its core, keep what resonates with the audience and make it bigger, badder and slicker. “We Came to Play 2.0” recharged the platform with an even wider range of guests bringing fresh energy and swagger across broadcast & streaming, social, radio, and OOH on both coasts.
CREDITS
GCD: Rebecca Williams
CD: Vinh Tran
Art: Robin Morgan (CD), Ronnie Voss (Sr. AD), Priscilla Karamzadeh (ACD)
Copy: Malika Jones (CD), Cat Samarista (ACD), Jewell Donaldson (Sr. Copywriter)
Director: LeSean Harris (Flight 1), Ron Brodie (Flight 2)
Editor: Brandon Porter
Photography: Andre Perry


